CM Afghanistan 1.03, Field of Glory 1.6, Smolensk 41 1.16, Kharkov 42 1.11, DoW 2 Retribution 3.17.1

Publié le 23 août 2011 par Cyberstratege

Combat Mission Afghanistan patch 1.03

NEW v1.03 GAME FEATURES

* Flashes of light, at night, look better.
* Camera movement and zooming keys are smoother.
* Corrected an embarking problem with the BMP-1D.
* Corrected a problem that didn’t halt projectiles bouncing on top of walls.
* Numerous small fixes and stability improvements.

En téléchargement chez Battlefront.

Field of Glory – Digital Version Patch 1.6.0

Changes:
# 46 different armies cover the Ottoman Empire along with the armies of its enemies and allies (1299 to 1500 AD).
# 20 new historical battles
# 89 new battle group images in the scenario editor for Eternal Empire owners.
# Variable Army Sizes. The number of battle groups available to a D.A.G. army now changes depending on the number of points selected.
# Themed Armies; Where a player owns more than one different D.A.G. license, when issuing and accepting challenges for a specific D.A.G, armies from D.A.G’s that cross over into the period covered are also available. See the in game help for more details.
# Allied armies included in Eternal Empires have been added to existing D.A.G.’s e.g. Ilkhanid Mongols in Swords and Scimitars are now allowed ‘Golden Horde’ allies from the Eternal Empires D.A.G.
# 20 new small random battle maps for D.A.G. games.
# Rules for rear ranks of cavalry with missile weapons for newer D.A.G. Armies and for use in the scenario editor.
# Immobile battle group/baggage wagon rules for existing historical battles and the scenario editor. See the help system for more details.
# Complete battle list for each game supplement as part of the help system.
# All reported D.A.G list errors have been fixed.
# All reported crash issues have been fixed.

En téléchargement chez Matrix.

Panzer Campaigns: Smolensk ’41 patch 1.16

Changes for Smolensk ’41 1.16
- Added Magnified 2D view with 2x sized graphics.
- Change so that Disrupted units do not receive replacements and
Detached units receive replacements at one-fourth (not one-half) the
normal rate.
- Change to allow Battleships to fire AA at high flying aircraft.
- Added new Forced Bridge Crossing Rule which allows units to force a
bridge crossing against enemy ZOC (see Users Manual under Movement).
- Increased Engineer digging in bonus from 2x to 3x.
- Added toolbar button for highlighting units in Travel Mode.
- Added new Bunker and Mine Prob Parameter Data Values and allowing
non-bridge engineer units to construct Bunkers.
- Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
- Change so that Interdiction attacks have twice the chance of Disruption
and can cause the loss of up to half the movement allowance in movement
points.
- Added a range 1 hard target artillery fire modifier (see Users Manual
under Firing).
- Added Optional Rule for delayed reporting of enemy Disruption.
- Change so that towed AT gun unit which changes to Travel Mode without
expending any movement points prior to that change will not trigger
enemy Opportunity Fire.
- Added Quality Fire Modifier Parameter Data Value which applies to
quality A and B units.
- Added Fanatical nations which have special assault rules when defending.
- (Editor) Added Reinforcemnts to Scenario Summary file under File Menu.

En téléchargement chez HPS.

Panzer Campaigns: Kharkov ’42 patch .11

Changes for Kharkov ’42 1.11
- Added Magnified 2D view with 2x sized graphics.
- Change so that Disrupted units do not receive replacements and
Detached units receive replacements at one-fourth (not one-half) the
normal rate.
- Change to allow Battleships to fire AA at high flying aircraft.
- Added new Forced Bridge Crossing Rule which allows units to force a
bridge crossing against enemy ZOC (see Users Manual under Movement).
- Increased Engineer digging in bonus from 2x to 3x.
- Added toolbar button for highlighting units in Travel Mode.
- Added new Bunker and Mine Prob Parameter Data Values and allowing
non-bridge engineer units to construct Bunkers.
- Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
- Change so that Interdiction attacks have twice the chance of Disruption
and can cause the loss of up to half the movement allowance in movement
points.
- Added a range 1 hard target artillery fire modifier (see Users Manual
under Firing).
- Added Optional Rule for delayed reporting of enemy Disruption.
- Change so that towed AT gun unit which changes to Travel Mode without
expending any movement points prior to that change will not trigger
enemy Opportunity Fire.
- Added Quality Fire Modifier Parameter Data Value which applies to
quality A and B units.
- Added Fanatical nations which have special assault rules when defending.
- (Editor) Added Reinforcemnts to Scenario Summary file under File Menu.

En téléchargement chez HPS.

Warhammer 40,000 – Dawn of War II: Retribution Patch 3.17.1

Bugfixes

- Fixed an issue that prevented the stats reset from occurring
- Fixed an issue that prevented Ultramarines DLC Assault Marines smoke trails displaying when they jump
- Fixed an issue that could cause the Ultramarines DLC Assault Terminators to have overlapping weapons

Warhammer 40,000 – Dawn of War II: Retribution Patch 3.17

Bugfixes

- Fixed an issue that causes Stormtrooper to freeze up when throwing a melta bomb
- Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased
- Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob
- Fixed issue with Ravenor Alpha tunnels being able to used even while in construction
- Lord Commander retinue members no longer count as commander kills
- Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping
- Fixed an issue that caused Blood Sacrified to lock up when targeting an aspiring champion
- Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift
- Fixed an issue that allowed units under the effect of Vomit to still be able to attack in melee
- Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%
- Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing
- Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic Champion
- Fixed an issue that allowed the Sorceror to be controllable while casting Subjugate when an entity dies.

SM

- Predator speed increased from 6 to 6.5
- Scout Sergeant now shares damage with the rest of the squad
- Predator Lasscannon radius reduced from 3 to 1

Orks

- Looted Tank speed increased from 6 to 6.5
- Tankbusta’s no longer have min-range
- Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds
- Tankbusta Barrage Rocket damage reduced from 40 to 30
- Mekboy proximity mines cost reduction from 130/30 to 100/20
- Ork Shoota Nob now shares damage with the rest of the squad
- Tankbusta’s upkeep reduced from 0.017 to 0.0085
- Tankbusta Barrage red cost reduced from 48 to 40
- Kommando Knob Rocket Launcher Min Range removed

Tyranids

- Lictor Alpha can know be detected at close proximity
- Scything Talons no longer suppresses on hit
- Scything Talons cost reduced from 100/40 to 100/20
- Toxic Miasma now reduces target speed by 25% instead of 50%
- Toxic Miasma now reduces weapon damage by 25% instead of 50%
- Toxic Miasma duration reduced from 15 seconds to 5 seconds
- Toxic Miasma help text changed: “Increases the Lictor’s offensive power. Striking reduces the target’s speed and damage.”
- Feeder Tendrils cost reduced from 125/30 to 110/25
- Toxic Miasma cost increased from 100/20 to 120/25
- Toxic Miasma does effects no longer stack
- Corrosive Claws now increases the damage taken by the target per hit by 30%
- Corrosive Claws now increases the damage duration decreased from 15 seconds to 5
- Corrosive Claws effects no longer stack
- Corrosive Claws help text changed: “Increases the Lictor’s offensive power. Striking increases the damage taken by the target.”
- Scything Talons help text changed: “Increases the Lictor’s offensive power.”
- Toxic Miasma help text changed: “Increases the Lictor’s offensive power. Striking reduces the target’s speed and damage.”
- Feeder Tendrils cost reduced from 125/30 to 110/25
- Toxic Miasma cost increased from 100/20 to 120/25
- Toxic Miasma does effects no longer stack
- Venom Broods can now fire on the move
- Venom Brood fire on the move accuracy changed from 100% to 50%
- Hive Tyrant Charge damage reduced from 60 to 30
- Spore Mine Drop reduced from 175 red to 125 red
- Lictor cost increase from 350/50 to 400/50
- Lictor Jump wargear cost increased from 100/20 to 120/30
- Tyranids got a little love
- Crippling Posion range reduced from 38 to 20

Eldar

- Fireprism speed increased from 5.5 to 6.5
- Phase Shift armor moved from teir 2 to teir 3
- Autarch Speed Buff on Jump reduced from 1.5 to 1

IG

- Leman Russ speed increased from 5.5 to 6
- Laser Turrets cost increase from 150/0 to 150/5
- Laser Turret salvage now returns 2.5 power
- Baneblade Main Cannon Range reduced from 80 to 55
- Baneblade Main Cannon Damage reduced from 500 to 450
- Baneblade Demolisher Cannon Damage reduced from 450 to 400
- Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp
- Sentinels cost increase from 330 to 350 req
- Inquisitor Crossbow damage reduced from 30 to 20
- Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50

Chaos

- Chaos Predator speed increased from 6 to 6.5
- Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp
- Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%
- Heretic Champion now shares damage with rest of the squad
- Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit
- Chaos Predator Lasscannon radius reduced from 3 to 1
- Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed

En téléchargement automatique dans le jeu.