Sins of a Solar Empire Trinity 1.21, Civil War Chancellorville 1.02, Company of Heroes 2.602, Sun Age 1.10.1

Publié le 30 mai 2011 par Cyberstratege

Sins of a Solar Empire: Trinity 1.21

Multiplayer:
Tweak to the Alloy network code to try and keep clients from running ahead of the server, and to catch up better when clients lag behind. Our testing shows this should significantly improve overall multiplayer performance over ICO when Alloy is used.
Players who flood the ICO chat system will now be kicked from the server.
Additional validation checks added to the ICO server.

Gameplay:
Fixed range on scout ships’ mine detection ability to properly be 6,000.
Maximum level capital ships will no longer « leech » experience points.
Anti-very heavy vs. capital ship armor damage reduced from 0.75 to 0.6 (i.e., bomber squadrons will no longer do as much damage to capital ships).

AI:
AI players should now place mines with a higher priority nearer to structures.

Interface:
Research tabs with no research subjects should now be properly hidden.
Added an option to allow users having trouble with the cursor to switch to the Windows system cursor.

Sound:
Old sound effect for the Vasari Kortul re-added.

En téléchargement sur Impulse.

Company of Heroes 2.602

v2.602 – Operation Torch Maps

3 new maps have been added to the game:

2p Carpiquet
6p Refinery
6p Steel Pact

3 new community map have been added to the game:

2p Duclair
2p Egletons
4p Alsace Moselle

The following maps have received significant balance changes:

2p Beaux Lowlands
2p Flooded Plains
2p Ruins of Rouen
2p Sturzdorf
2p Wrecked Train
4p Duclair
4p Lorraine
4p McGechaen’s War
4p Point Du Hoc
4p Rails and Metal

Bug Fixes

Units no longer continue to crawl after recovering from Suppression
Chance for a kill critical on vehicles is now properly being updated when they’ve received other non-kill criticals (5% bug)
Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
All vehicles now properly have vehicle cover
Registered Artillery can no longer target field defenses
Registered Artillery can no longer be refunded after use
M18 Hellcat can now be detected
Goliath can now be detected
Recon Squads can now detect camouflage while moving
Teller Mines no longer have a chance to miss vehicles in vehicle cover
The Hotchkiss now properly shares experience with other PE units
ATHT’s using Focus Fire now have intended accuracy vs moving British infantry
Hetzer Veterancy requirements reduced to standard
M10 Veterancy requirements increased to standard
Panzer IV Stubby now prioritizes light vehicles over infantry
StuH now prioritizes infantry over vehicles
PE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when dropped
Geschutzwagen wrecks can now be salvaged for Munitions
Luftwaffe reinforce time reduced to standard
Paks and Nebelwerfers can now use Medkits
AT Grenades now collide with enemy vehicles
Hetzer and Jagdpanther CP reward increased to standard
Panther Battlegroups are much less likely to fail to spawn the second Panther
Medics no longer detect camouflage
Snipers and weapon teams can now pick up Supply Drops
Tank Traps can no longer be placed so close together that they block infantry
105mm Howitzers are now re-crewed with 3 squad members
Removed the chance for the Pak38 support members to one-hit kill infantry
Bombing Run no longer does double damage to Vet 3 StuGs
M10 no longer has increased accuracy vs skirted PanzerIVs
Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
AT Guns no longer avoid their reload time by resetting the gun after a shot
Panthers now properly benefit from Tank Destroyer’s APCR upgrade
Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
Pioneer Call-in now has proper requirements after the HQ is destroyed
PE Armored Cars are no longer resistant to engine damage from mines
Ranger Bazookas no longer drop with greater frequency than other slot items
Propaganda War’s chance to not trigger on targets has been removed in most instances
Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building
« Burst Fire » effects have been reduced on the Ostwind, Puma, and PE Armored Car
Kettenkrad’s can now repair resource points that have had Scorched Earth used on them
American Medics are now selectable (to see unit health)
Demolition Charges can now be targeted by weapons
Stickybombs can now be interrupted by retreat commands
Panzerfaust can now be interrupted by retreat commands

General
Speech

Some speech files missing from Wehrmacht and Panzer Elite upgrades have been restored

Medics

Health reduced from 120 to 60

Snipers

Accuracy vs garrisoned units increased from 75% to 100%
Will no longer automatically seek cover before firing

Flamethrowers

Damage vs units in open cover reduced from 1.0x to 0.85x
Damage vs units in negative cover reduced from 1.0x to 0.75x
Damage vs Soldier Armour reduced from 1.0x to 0.95x
Damage vs buildings increased from 0.5x to 0.6x
Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30

Grenades

No longer have a chance to miss the targeted location

Abilities

Weapon using Abilities can no longer be used while Pinned

Base Buildings

All base buildings can now reinforce

American

Engineers

Suppression threshold increased to match other infantry
Suppression recovery threshold increased to match other infantry
Upgrading with flamethrowers now increases your suppression modifier by 1.5x

Mortar

Barrage scatter angle reduced from 15 to 10
Set-up time reduced from 2.4s to 1.5s
Pack-up time reduced from 2.8s to 1.9s

.30 Cal HMG

Pack-up time reduced from 2.5s to 2.1s
Ready aim time decreased from 0.3 to 0.1 (it will aim faster)

Anti-Tank Gun

Reinforcement cost reduced from 71 to 26
Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Targeting priority vs Snipers reduced from 10 to 5
Weapon health increased from 300 to 390

Sherman Crocodile

Range increased from 20 to 25
Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus

M18 Hellcat

Speed increased from 6.0 to 7.2
Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
Target table now identical to the M10′s
Damage bonus from camouflage reduced from 2.0x to 1.5x
Penetration bonus from camouflage reduced from 5.0x to 1.5x

M26 Pershing

Cost reduced from 900 Manpower to 800 Manpower

Off-Map Combat Group

M8s and Hellcats now spawn with their upgrades
Population requirement increased from 12 to 15

Off Map Artillery

Damage modifier vs Pak38s reduced from 2.0x to 1.33x

Jeep

Received Accuracy from the Pak reduced from 1.0x to 0.75x
Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
Received Damage from the 57mm ATG reduced from 1.0x to 0.5x

Strafing Run

Significant changes to make Strafe more effective against groups of units and less effective against single units

Sticky Bombs

Deflection Damage enabled, set to 50%
Accuracy increased to prevent thrown Stickies from missing their intended target

Riflemen

Received XP bonus from BARs and Stickies reduced from 5% to 0%
Received XP bonus from Supply Yard 2 increased from 20% to 30%

T17

Cooldown lowered from 2-2.5 to 0
Reload increased from 1 to 3.5
Health increased from 175 to 265
Vet 1 Health bonus reduced from +175 to +50
Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
Fixed an issue where the T17 would fail to penetrate Snipers

Wehrmacht

Kampfkraft Center

Now requires a built base structure or a FHQ

Pak 38

Number of camouflage shots reduced from 3 to 1
Cost reduced from 310 Manpower to 290 Manpower
Reinforcement cost reduced from 57 to 23
Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Accuracy vs Shermans increased from 1.0x to 1.1x
Accuracy vs Cromwells increased from 0.8x to 1.0x
Accuracy vs Pershings increased from 1.08 to 1.15
Targeting priority vs Snipers reduced from 10 to 5
Weapon health increased from 300 to 390

Panzerschreck

Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
Damage vs Stuart Armour reduced from 1.0x to 0.7x

88mm Flak 36

Accuracy vs Infantry reduced from 0.5x to 0.15x
Accuracy vs Snipers reduced from 0.25x to 0.05x
Targeting priority vs Snipers reduced from 10 to 5

Puma

Received Accuracy bonuses while moving from Vet removed
Level 2 Veterancy sight bonus increased from 4 to 10

Officer

Build Time reduced from 45s to 25s

StuG

Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0

G-Wagon

Damage lowered from 250 to 185
MG Gunner now requires Vet 2
Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x

Nebelwerfer

Suppression radius reduced from 18 to 13.5

StuH

CP cost lowered from 3 to 2
Cost lowered from 600 Manpower to 500 Manpower

Tiger

CP cost increased from 4 to 5
Cost lowered from 900 Manpower to 800 Manpower

Assault Grenades

Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
Low health kill critical chance increased from 0% to 30%

Knights Cross Holders

Now passively regenerate 21.12 Health per Minute
Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x

Firestorm

Damage vs 105mm Howitzers reduced from 1.0x to 0.35x

Medkits

Cost reduced from 35 Munitions to 30 Munitions

Goliaths

Goliaths can no longer be Buttoned
Goliath rotation speed increased from 45 to 65

Rocket Barrage

Long AoE increment damage increased from 0.1x to 0.2x
AoE accuracy increased to 100%

Panzerfaust

Damage vs Bren Carriers increased from 1.3x to 1.45x
Accuracy increased from 100% to 200% at all ranges
Accuracy vs infantry halved

Blitzkrieg

Cost reduced from 150 Munitions to 125 Munitions

Manpower Blitz

Cost reduced from 200 Munitions to 175 Munitions

MG42

Cost reduced from 260 Manpower to 250 Manpower
Build time reduced from 40s to 35s
Pack-up time reduced from 2.5s to 2.1s
Weapon health increased from 300 to 390

Halftrack

Received Accuracy bonuses while moving from Vet removed

Motorcycle

Received Accuracy bonuses while moving from Vet removed

Schwimmwagen

Received Accuracy bonuses while moving from Vet removed
Cost reduced from 240 Manpower to 225 Manpower
Build time reduced from 45s to 40s

Volksgrenadiers

Reinforce percentage reduced from 0.5x to 0.4x
Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase

Light MG42

Drop chance reduced from 60% to 30%
Long Range Accuracy increased from 0.1x to 0.13x

Commonwealth

Kangaroo

Cost increased from 240/10 to 300/45
Health reduced from 650 to 550
Speed reduced from 6.5 to 5.85
Build time increased from 35s to 45s

Staghound

Damage vs Infantry Armour reduced from 1.75x to 1.5x
Damage vs Airborne Armour reduced from 1.0x to 0.75x
Damage vs Heroic Armour reduced from 0.85x to 0.75x
Damage vs Sniper Armour reduced from 1.5x to 1.0x
Damage vs Soldier Armour reduced from 1.5x to 1.0x
Accuracy vs Elite Armour reduced from 1.0x to 0.75x
Accuracy vs Soldier Armour reduced from 1.0x to 0.75x

Sappers

Now have the Wirecutters ability

17 Pounder

Health increased from 400 to 450
Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Targeting priority vs Snipers reduced from 10 to 5

Lieutenants

Now receive a 0.85x Received Damage modifier at Vet 1
Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
Now receive a 0.75x Received Accuracy modifier at Vet 3
Lieutenants’ aura’s stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
Lieutenants’ aura’s non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
Lieutenants’ aura’s stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
Lieutenant’s aura radius increased from 25 to 30

PIATs

Penetration modifier at short and medium range reduced from 2.0x to 1.0x
Reload modifier at long range reduced from 1.6x to 1.2x
Projectile speed increased from 10 to 15
Penetration vs skirted Panthers reduced from .15 to .112
Penetration vs skirted PIV reduced from .449 to .337
Penetration vs skirted StuG reduced from .332 to .249
Damage vs Infantry Armour reduced from 0.5x to 0.33x
Damage vs Heroic Armour reduced from 0.5x to 0.33x
Damage vs Elite Armour reduced from 0.5x to 0.2x
Damage vs Sniper Armour reduced from 1.0x to 0.2x
Damage vs Soldier Armour reduced from 1.0x to 0.33x

Mortar Pit

Build Time reduced from 90s to 60s
While under construction received damage modifier increased from 0.5x to 0.75x
Damage reduced from 20 to 18
Supercharged range decreased from 100 to 90

Recon Section

Recon Sections can no longer build Trenches

Churchills

Churchill and AVRE Population lowered from 14 to 8
Churchill Crocodile Population lowered from 16 to 10
Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0

Bofors

Build time reduced from 90 seconds to 60 seconds

Bren Carrier

Self-Repair ability is disabled while the Carrier is garrisoned
Garrison disabled while Self-Repair is active

Panzer Elite

Halftracks

All Panzer Elite halftracks have received an update to their pathfinding

Panzer-Jaeger Kommand

Build time increased from 115 to 135

Gewehr 43

Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15
Suppressive Volley Fire now Suppresses the target
Suppressive Volley Fire slow duration reduced from 20s to 5s

Incendiary Grenade

Hotkey changed from « Y » to « N »

Kettenkrad

Sight Range increased from 35 to 55
No longer autotamically moves out of the way of other vehicles

Schwimmwagen

Sight Range increased from 35 to 55
Mark Target cooldown increased from 10 seconds to 45 seconds
Mark Target Munitions cost increased from 0 to 15
Incendiary Trap trigger radius increase from 0.5 to 2
Incendiary Trap’s damage-over-time modifier vs British infantry increased from 1.0 to 1.25

Infantry Halftrack

Accuracy vs Light Cover increased from 0.75x to 0.8x

Panzerschreck

Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
Damage vs Stuart Armour reduced from 1.0x to 0.7x

Scout Car

Detection radius increased from 9 to 18

Vampire Halftrack

Divert Supplies now camouflages the Vampire while active
Population reduced from 4 to 2

Munitions Halftrack

Cost reduced from 200/15 to 200
Population reduced from 4 to 2

Armoured Car

Detection radius lowered from 9 to 0
Accuracy vs garrisoned units increased from 0.4x to 0.45x
Vet 2 and Vet 3 increase Health by 20 each
Build time increased from 45 to 55
Overdrive ability hotkey changed from « O » to « V »

Marder III

Sight Main Gun LoS bonus increased from +5 to +10
Tracking speed increased from 10 to 20
Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
Population reduced from 8 to 5

Anti-Tank Halftrack

Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
Treadbreaker cost increased from 40 Munitions to 50 Munitions
Population reduced from 6 to 4

Hotchkiss

Accuracy vs Infantry increased from 0.5x to 0.6x
Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
Stuka Barrage cooldown reduced by 10 seconds per Vet level

Bergetiger

Population reduced from 10 to 8

Hummel

Population reduced from 12 to 10

Base-Sector Flakvierlings

Population reduced from 3 to 0

En téléchargement sur le site officiel.

Civil War Battles: Campaign Chancellorville 1.02

Changes for Campaign Chancellorsville 1.02
- Added an option for Mouse Wheel Zoom.
- Corrected scns 3F and 4F and related variants.

En téléchargement chez HPS.

Sun Age 1.10.1

[GENERAL BUG FIXES]
- BUG_0253 Pressing X key works for non controllable units
- BUG_0257 slaves attached to slavemaster – don’t autrepair & autoresume building
- BUG_0260 Pathfinding in narrow spaces improved

[ MAP BUG FIXES]
- BUG_0246 paradise found: cmdListAddNewDestination (0,0) after capturing vantage point…
- BUG_0247 domebreach: 1500 nitrium ore not always given at map state
- BUG_0248 swamps: strange sentinel units (initializing problem)
- BUG_0249 assimilation: 2 of 4 snipersquads wont enter 2 transporters – hanging the script
- BUG_0251 paradise found: At one point you get warned about units coming from the south but they never do, they always stay in that southwestern point.
- BUG_0252 domebreach: cultists breaking through gap to the north of portal
- BUG_0254 Domebreach: spawn handler gone wrong
- BUG_0256 Cultrigs: Initial sequence – esc’ing it causes the sfx to mute

En téléchargement sur le site officiel.