Résumé des dernières mises à jour.
Dawn of War II 2.6
Changes in version 2.6.0:
- Fixed an issue with graphics device capability detection for NVIDIA Optimus-based notebooks
- Fixed an issue with incorrect text on Tier 3 upgrade for some races
- In-game voice chat will no longer randomly crash the game while using the most recent Games for Windows LIVE release.
Téléchargement automatique par le biais du jeu.
Ancient Warfare: Gallic Wars 1.06
Battle Engine
Added – Losses shown in pop-up box when unit overrun.
Added – Loss of a Legendary leader causes major morale loss to the army.
Added – Keyboard ‘Hot Key’ ‘I’ for Unit Information Box on the map (toggle on and off)
Added – Archery overhead fire. Troops armed with the composite bow only can now do indirect fire as long as the enemy is visible to some part of the friendly army. The range of bow indirect fire is 6 hexes as the arrows are fired high in to the air.
Adjusted – Unit formation change now permitted in fields where the crop is not full grown.
Adjusted – Clear terrain now includes ploughed fields and harvested fields.
Adjusted – LMI can now enter all terrain except rivers, lakes, sea hexes.
Adjusted – LCh can skirmish
Adjusted – Reaction test results modified for ‘D’ class troops – more likely to rout or go into uncontrolled advance. See updated Rules Manual Reaction Test table.
Adjusted – Increased speed of Unit Information Box update. Now more user friendly.
Adjusted – Improved mounted leader’s ability to evade combat / overrun.
Adjusted – Army morale is now calculated based on unit class:
Army Morale = Army Morale + (Unit Strength*(70-Unit Fatigue)*Unit Class)
Initial Army Morale = Initial Army Morale + (Unit Initial Strength*70*Unit Class)
Overall Army Morale % = Army Morale / Initial Army Morale
The above calculation allows for unit class and avoids small elite armies routing too rapidly and reduces resilience of large militia armies.
Adjusted – Combat factors – to allow more effectively for shock heavy cavalry charging in, the combat modifier has been adjusted to +2 and for EHC and SHC to +3. For militia and levy troops a new modifier of –1.
Adjusted – Combat factors – to allow more effectively for a charismatic leader in the combat hex. Legendary leaders +3, Experienced leaders +2, Mediocre leaders +1. Previously all leaders were at +1.
Adjusted – Cavalry and chariots can not move in to a palisade hex.
Corrected – Stone thrower unit not shooting – now working and hex hit shown in blue to highlight scatter effect.
Corrected – Rules Manual with updated combat and missile fire factors.
Corrected – Units entering Assault Tower not showing ‘D’.
Corrected – Crash when cavalry move adjacent to palisade hex. Now working.
Corrected – Legionaries making ladders have status bar message saying ‘Unit unable to make ladders’ but the unit does. Message stopped.
Corrected – Routed pike or long spear units missing picture in Unit Information Box.
En téléchargement chez HPS.
Ancient Warfare: Punic Wars 1.08
Battle Engine
Added – Losses shown in pop-up box when unit overrun.
Added – Loss of a Legendary leader causes major morale loss to the army.
Added – Keyboard ‘Hot Key’ ‘I’ for Unit Information Box on the map (toggle on and off)
Adjusted – Increased speed of Unit Information Box update. Now more user friendly.
Adjusted – Improved mounted leader’s ability to evade combat / overrun.
Adjusted – Army morale is now calculated based on unit class:
Army Morale = Army Morale + (Unit Strength*(70-Unit Fatigue)*Unit Class)
Initial Army Morale = Initial Army Morale + (Unit Initial Strength*70*Unit Class)
Overall Army Morale % = Army Morale / Initial Army Morale
The above calculation allows for unit class and avoids small elite armies routing too rapidly and reduces resilience of large militia armies.
Adjusted – Combat factors – to allow more effectively for shock heavy cavalry charging in, the combat modifier has been adjusted to +2 and for EHC and SHC to +3. For militia and levy troops a new modifier of –1.
Adjusted – Combat factors – to allow more effectively for a charismatic leader in the combat hex. Legendary leaders +3, Experienced leaders +2, Mediocre leaders +1. Previously all leaders were at +1.
Adjusted – Cavalry and chariots can not move in to a palisade hex.
Corrected – Stone thrower unit not shooting – now working and hex hit shown in blue to highlight scatter effect.
Corrected – Rules Manual with updated combat and missile fire factors.
Corrected – Units entering Assault Tower not showing ‘D’.
Corrected – Crash when cavalry move adjacent to palisade hex. Now working.
Corrected – Legionaries making ladders have status bar message saying ‘Unit unable to make ladders’ but the unit does. Message stopped.
En téléchargement chez HPS.
Musket and Pike Renaissance 1.03
Changes for The Renaissance V1.03
- Fixes for Nvidia graphics problems.
- Updates to several scenarios.
Changes for The Renaissance V1.02
- Removed automatic Disorder for units in same hex with block units.
Changes for The Renaissance V1.01
- Inclusion of 3D graphics.
- NOTE: users should delete the file Fornova.cpd from their game folder.
This file is named incorrectly and is replaced in the update.
- Change so that indirect fire scatter does not apply to non-artillery
units.
- Change so that 20% melee bonus for not firing does not apply to units
that cannot fire.
- Fix to AI setting in all scenarios.
- Added a number of missing river/stream hexsides to Gembloux_Namur map.
- Pioneers no longer able to form block formation in Pinkie OB.
- 9 new scenarios are included to explore different modesl of combined
arms.
En téléchargement chez HPS.
Panzer Campaigns Budapest’ 45
NOTE: Starting with this version, no CD-check is performed by the
main program and all documentation is supported only in PDF format,
available from the Help menu in each application.
Changes for Budapest ’45 1.02
- Change so that Disrupted units do not receive replacements and
Detached units receive replacements at one-fourth (not one-half) the
normal rate.
- Change so that for an HQ unit, both the actual and nominal command range
are displayed in the alternate hex info area (actual/nominal), the
Command Range view option uses the actual Command Range, while the
Maximum Range view option shows the Nominal Command Range (see the
Command section of the Users Manual).
- Added current date and time to Scheduled Dialog.
- Change so that Saving Movement Points will save enough points for a
towed artillery unit to unlimber at the end of its movement.
- Added the ability for commandos to blow bridges and damage AT trenches.
- Change so that Partisans and Commandos can move from one enemy ZOC to
another.
- Change so that Commandos are always in command and never isolated.
- Change to allow Battleships to fire AA at high flying aircraft.
- Added new Forced Bridge Crossing Rule which allows units to force a
bridge crossing against enemy ZOC (see Users Manual under Movement).
- Increased Engineer digging in bonus from 2x to 3x.
- Added toolbar button for highlighting units in Travel Mode.
- Added new Bunker and Mine Prob Parameter Data Values and allowing
non-bridge engineer units to construct Bunkers.
- Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
- Change so that Interdiction attacks have twice the chance of Disruption
and can cause the loss of up to half the movement allowance in movement
points.
- Added a range 1 hard target artillery fire modifier (see Users Manual
under Firing).
- Added Optional Rule for delayed reporting of enemy Disruption.
- Change so that towed AT gun unit which changes to Travel Mode without
expending any movement points prior to that change will not trigger
enemy Opportunity Fire.
- Added Quality Fire Modifier Parameter Data Value which applies to
quality A and B units.
- Added new Submap Editor (pcsub.exe).
- (Editor) Added Reinforcemnts to Scenario Summary file under File Menu.
En téléchargement chez HPS.