RÊsumÊ des dernières mises à jour.
Field of Glory 1.4.0
- Ability to change a unit’s evade setting. This allows the commander to decide if a unit will evade from combat or stand and fight giving a lot more control.
- Ten new random maps for D.A.G. games.
- New keyboard shortcuts for evades, facing and more. See the help section for more details.
- In the ‘New Game’ and ‘Issue Challenge’ windows, it is now possible to sort historical scenarios by their year or their complexity.
- Improved loading times.
- Teasers for the next 4 army expansions.
- Improved anarchy charges preventing impetuous units charging units behind stakes.
- The ‘attacked by artillery or firearm’ die modifier for ranged combat cohesion tests is now applied if any ranged attack against the unit being tested used artillery/firearm, not just the current ranged combat.
- Improved break, evade & rout move logic
- When an allied leader is eliminated, only adjacent units that belong to the same nation will now have their cohesion tested.
- Map editor: The unit palette is now organised by army book, to avoid excessively long lists of unit folders.
- Map Editor: Improved the UI by using buttons with icons to select tools, instead of radio buttons.
- In the map editor, the complexity field is now set automatically, rather than being user editable.
- Battle group images are now stored in a way that uses less disk space making future patches much smaller.
- Map Editor : It is possible to give units stakes in the map editor.
- Fixed a crash bug (OutOfBoundsException in gamelogic.s.AncientsMovePathImp.intHexIDs).
- Fixed all reported D.A.G. list errors in the Field of Glory forum.
En tĂŠlĂŠchargement automatique dans le jeu.
Rulers of Nations 4.19
Ajouts fonctionnalitĂŠs et amĂŠliorations:
- mise à jour du Congrès amÊricain
- gestion du SĂŠnat amĂŠricain
- mise à jour du gouvernement français
- mise Ă jour du gouvernement allemand
- mise Ă jour du gouvernement italien
- mise Ă jour du gouvernement espagnol
- nouvelle PrĂŠsidente du BrĂŠsil
Corrections et ajustements:
- rapports militaires longtemps après la fin d’un conflit
- taux de mortalitĂŠ infantile
- PIB / hab
- disparition des puits de pĂŠtrole si le pays a peu de pĂŠtrole
- ajustement lieux (Allemagne, Nouvelle-ZĂŠlande)
- conflits qui reprennent malgrĂŠ le traitĂŠ de paix
- contrats d’achat sans nĂŠgociation
- remboursement de la dette en cas d’excĂŠdent budgetaire
- annulation incorrecte des contrats liĂŠs Ă l’ĂŠlectricitĂŠ ou au poisson
Empires of Steel 1.01.15126
Notable Changes and Fixes:
- Fixed a crash
- Changed the unit-description display shown inside the city-build window
- Fixed bug: ‘radar visible’ aircraft and missiles were appearing on the map even though they were landed.
- Fixed bug: ‘radar visible’ missiles inside submarines were visible on the map, even though though the submarine itself was not visible
- Units inside other units no longer appear on the map (this means aircraft/missiles in carriers, troops in transports)
- Fixed bug: missiles would sometimes appear incorrectly after they were launched
- Fixed bug: nukes would sometimes not explode
Empires of Steel 1.01.14937
Notable Changes and Fixes:
- Added a new map: the NorthAfrica (Beta) map. This is not a World War 2 scenario, just a two-player map in North Africa.
- PBEM: Added a « Load Last Game » button to the main-menu interface, under « PBEM » and « Single Player » menus
- Added smoke pumes to cities based on the number of refugees
- Fixed Bug: the meetup times in the internet-chat would sometimes be wrong
- Fixed Bug: Units would sometimes get caught on terrain and couldn’t move
- Fixed Bug: Aircraft were not returning home when they should (this bug was introduced in the last update, thanks to changes in the AdHoc order system)
- Fixed a bug with nuclear bombers: they’d sometimes destroy units they fly over
- Fixed Bug: combat sound effects were playing even when sound effects were turned off
En tĂŠlĂŠchargement automatique dans le jeu.
english changelog:
- Single-Core Optimizations
- Improved performance on terrain streaming
- solves some driver conflicts and resulting crashes/display errors
- fixes possible saving issue in Moscow-mission
- fixes issues with being unable to kill wolves after loading a save game (fixed in Munich-mission)
- Freeplay: fixes possible patchfinding issue while on return to HQ.
En tĂŠlĂŠchargement automatique dans le jeu.