Promo pour les modules CMSF et patch 1.02 pour CM Afghanistan

Publié le 31 octobre 2010 par Cyberstratege

Battlefront propose une promotion permettant d’acquérir les trois modules de Combat Mission Shock Force (Marines, British Forces et NATO), pour le prix de deux. Autrement dit un bundle à 50 $ au lieu de 75. Parallèlement, voici aussi une première mise à jour pour l’extension Afghanistan, patch qui corrige divers détails du jeu, dont vous trouverez la liste ci-dessous.

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Combat Mission: Afghanistan 1.02

PREVIOUS SAVE GAME COMPATIBILITY NOTE:
Save games from 1.01 ARE COMPATIBLE with v1.02, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before upgrading to v1.02.

COMPATIBILITY WITH MODS:
Due to the potential of conflicts with pre v1.02 game Mods, we advise uninstalling any mods prior to installing this Game patch. Mod authors will need to update their mods using the v1.02 strings.txt embedded into the new « Version 102.brz » file.

CMSF CUSTOM HOTKEYS.TXT NOTE:
Due to changes added in the v1.02 game code, your existing hotkeys file (which contains any customized key command settings and bindings) will be overwritten with this installer. If you had assigned custom hotkeys in the past, you will want to backup your Data\hotkeys.txt file before installing this patch. Once the patch is installed, you can compare your setting within the old (saved) file with the new one and copy in your old settings. Do not simply overwrite the new file with the old one though, that will not work and could cause the game to malfunction.

NEW v1.02 GAME FEATURES

o All BMP, BMD, and BTR series vehicles have infantry firing ports (previously only the BMP-1D did).
o Team weapons that are not deployed, and cannot be fired in that state, show a « Not Deployed » message over the weapon silhouette in the user interface.
o Sounds for armor penetrations and ricochets by large projectiles are louder.
o Weapons fired at pickup trucks (aka « technicals ») aim better.
o Building collapse sounds are quieter at a distance.
o RPG-16 has increased muzzle velocity and max range (500m).
o Updated RPG-16 rocket model.
o 82mm 2B9 Vasilyek mortar’s rate of fire is lowered.
o « Black » Soviet small arms changed to older wooden style.
o Fixed a « seeing through walls » bug that occurred in large buildings that had internal doors to smaller, attached buildings.
o Corrected an intermittent problem in networked quick battles that caused both sides to set up in the same area.
o Corrected an internet-play bug that could cause the guest player’s units not to respond to orders.
o Corrected a problem that caused some artillery and air support sounds to play at the wrong time in turn-based mode.
o Fixed a bug that sometimes caused the owners of non-deployed man-portable AT-7 ATGMs to stand up prematurely, yet disallow them from firing « from the shoulder ».
o Muzzle flash from BMD-2 coaxial MG is placed correctly.
o Corrected silhouette of MiG-23 air support.
o Corrected a hatch problem on the Shilka AAA vehicle.
o Corrected stray polygons on soldier models
o Separated older 7.62mm and newer 5.45mm to be more uniform within a single unit
o Updated the TO&E for Soviet Airborne Recon Company
o Various TO&E improvements as suggested by players, in particular BMPs and BTRs being available for Airborne forces.

En téléchargement chez Battlefront.