Lancement et patch pour Making History II

Publié le 25 juin 2010 par Cyberstratege

Le bêta-test de Making history II a fermé ses portes le 22 juin dernier pour faire place au lancement officiel du wargame de Muzzy Lane. Définis comme un jeu de « grande  stratégie » Making history II propose de simuler les grandes batailles de la Seconde Guerre avec la possibilité d’en modifier l’issue et ainsi façonner leur propre uchronie.

Disponible en version dématérialisée via Amazon, le jeu s’accompagne pour l’occasion d’une mise à jour corrigeant nombres de bugs et améliorant certains points au niveau de la technique et de l’IA. Nous vous proposons le détail de ce patch 1.0.6 directement à la suite de cette brève.

Pour de plus amples information sur Making History II, visitez donc le site officiel de la série.

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Bug Fixes

  • Fixed bug that messed up treaty negotiations
  • Fixed bug that sometimes caused new alliance member to attack another member
  • Fixed bug that allowed you to get more (or less) MPUs back from destroying and improvement than it took to build
  • Fixed bug that caused you to lose Oil when 2 groups merged
  • Change Jet Propulsion Lab research requirement to National Laboratories (breaks dependency loop with Turbo Jet testing)
  • Fixed bug where naval units in cities would not show their location in the unit lists on the Military panel
  • Fix bug that sometimes caused a region slot to disappear if it’s improvement was destroyed
  • Fixed subs not showing up in the counts on the Military panel
  • Fixed issue where « Declare War » decision point text didn’t always fit in the button
  • Fixed bug in executing peace treaty terms
  • Fixed bug that caused autosaves to stop working if you loaded from an autosave

New Features

  • Improved engine performance
  • Several improvements in UI performance
  • Added new system for nation specific victory conditions
    • Added support for lists of cities to capture and hold
    • Added content for the major powers in all 3 scenarios
    • System will get more options in future releases
  • Added Seasons system
    • Added content for Russian Winter to all scenarios
    • Slows movement/resupply, penalizes attacking and resistance
  • Tuned the model choices for Medium and Low Resolution model sets to be less « German »
  • Changed the way the city construction digger gets displayed

UI

  • Update naval unit panel

AI

  • Fix for rare game stopping error when trying to merge groups in different regions
  • Fix game stalling bug in navy patrol
  • Fix embargo/war behavior towards enemies of our enemies
  • Improve peace treaty evaluation
  • Fixed bug that could stall the game if a move path became invalid
  • Fix game stalling bug that can occur when the AI is threatened from a unit in a canal region

Launcher

  • Added ability for the user to set the Autosave Frequency and default autosave to off
  • Changed crash message to ask users to send their game/launcher version in with the crashdump file
  • Changed layout of Game Options page to be better
  • Sort major nations to the top of the nations list
  • Added support for choosing City Conquest game mode for major nations
  • Added a link to the online tutorial/walkthrough to the program group

Mise à jour se faisant automatiquement après l’installation du jeu.