Magazine High tech

Patchs : Settlers 7 1.02, Campaign 1776 1.09, Kharkov Disaster on the Donets 1.20, Battle for Wesnoth 1.8, win SPMBT 5.0, Freeciv.net

Publié le 06 avril 2010 par Cyberstratege

Settlers 7

Résumé des dernières mises à jour disponibles. Le patch pour Les Settlers 7 ne corrige pas les problèmes de serveurs en panne empêchant de nombreux joueurs de démarrer leur jeu et passer outre la protection en ligne (DRM next-gen ; en l’absence de forum officiel en français, voyez les discussions dans le forum international).

Settlers 7

Changes in patch 1.02:
• Fixes various stability issues

En téléchargement par exemple sur Univers Games.

FAQ Ubisoft (extraits de la faq officielle)

Questions fréquemment posées à propos de la plateforme de services en ligne pour PC d’Ubisoft.

Quel est l’avantage de cette plateforme pour les joueurs sur PC ?
Vous n’avez pas besoin de CD ou de DVD pour jouer. Vous pouvez installer le jeu autant de fois que vous voulez, sur un nombre d’ordinateurs illimité. Les jeux sauvegardés sont synchronisés en ligne de manière à ce que le joueur puisse continuer à jouer depuis sa dernière sauvegarde, quel que soit l’ordinateur sur lequel elle a été effectuée, au travail, chez des amis etc.

Y a-t-il une option hors ligne ?
Non. Les services proposés (installations illimitées, sauvegarde en ligne et possibilité de jouer sans CD) nécessitent une connexion active pour jouer.

Dois-je être en ligne en permanence quand je joue ? Même pour le mode solo ?
Oui. Vous devez disposer d’une connexion Internet active en permanence pour jouer au jeu, quel que soit le mode.

Que se passe-t-il si le serveur plante pendant le week-end ou la nuit ? Y aura-t-il un support technique 24 h/24 et 7 j/7 ?
Oui. Ubisoft fournit un support technique 24 h/24 et 7 j/7 sur les serveurs.

Puis-je revendre mon jeu ?
Pas pour le moment.

Ce système sera-t-il disponible pour tous les jeux Ubisoft ?
Oui. La plupart des jeux PC Ubisoft à venir utiliseront ce système.

***

win SPMBT

New content, gameplay enhancements, and the destruction of bugs.

The version 5.0 upgrade is applicable to both the free downloadable version and the Enhanced Edition (which can be purchased either as a physical product shipped to you or as an immediate download through the all new official Shrapnel Games e-store, the Gamers Front) of winSPMBT. It is important to note that if you have missed out on any of the previous upgrade patches you must download and apply the patches in numerical order. These are not comprehensive patches. Additionally, if you are currently playing in a secure PBEM game DO NOT upgrade until after the game is complete. Upgrading in the middle of a secure PBEM game will cause the game to fail.

The version 5.0 upgrade patch includes the following:

* 19 brand new scenarios
* 53 updated existing scenarios
* 130 new photos
* 159 new and revised icons
* 92 updated OOB files
* 19 new and revised graphic files
* 19 new and revised text files
* 2 new and 1 revised sound file
* 11 brand new maps
* Complete picklist update
* Upgraded Cost Calculator, MOBHack, ScenHack
* ArmourCalc and APCalc programs added (see below for more info)

Besides everything listed above the 5.0 upgrade also includes many, many more changes. What follows is a sample of some of these changes, some of which will be familiar to players of winSPMBT’s companion game, winSPWW2.

* A new explosives class has been added to the game, allowing for self-detonated and command detonated explosives.
* MOBHack will now retain the nation when « Paste as target nation » box is selected when copying formations from one nation to another.
* Passengers dismounting into a minefield hex (including helicopters landing to dismount passengers) will now be tested to see if the minefield is set off.
* A bug allowed players to change from regular HE to cluster while a barrage was on the way or in progress. This has been corrected and it is no longer possible.
* Erroneous weapon list entries have been eliminated and all weapons of one type now have the same stats in every OOB in which they appear.
* Scout vehicles now provide protected carry to passengers if the front steel armor is greater than zero.
* A new battle location has been added when playing China versus India that is hilly or mountainous with snow between October and March.
* No longer can one buy air strikes in campaign cores.
* One can no longer move, look around, then undo when playing against the AI. The undo function still works but only if you do not look around to check LOS.
* New code cuts down on the number of fires that start when flame weapons are used. Along the same line new code has been added to lower the number of « 999″ penetrations for flame weapons, and new animation code and graphics have been added for flame weapons.
* Many OOB corrections and additions. In fact, the completed « to do » list would print out to over 110 pages. The OOBs are a constant work in progress so as new information on the world’s TO&E’s are uncovered or future weapon system dates are changed or cancelled expect to see the OOBs change with them.
* Two development programs have been added: ArmourCalc and APCalc. ArmourCalc allows users to enter armor thickness and angle and get the calculation from that. APCalc reads the weapon data in an OOB and displays potential armor penetration at multiple range increments by ammo type.

There are other changes to be found in the 5.0 upgrade, please check your electronic manual for the game that is found under its program group for a complete list of all changes found in the patch once it is applied.

winSPMBT begins where winSPWW2 ends. Featuring combined arms land warfare from 1946 until 2020 players can immerse themselves in a virtual tabletop world of tactical wargaming. Featuring both hexes and turn-based play, winSPBMT is the perfect PC game for anyone who grew up during the glory years of Avalon Hill and SPI and fondly recall Saturdays spent huddled around a dining room table pushing counters and computing combat ratios.

En téléchargement depuis le site officiel.

***

Battle for Wesnoth

Version 1.8.0:
* AI:
* Fixed bug #14247: Make formula AI behave correctly if the side has only 1
potential recruit.
* Added support for candidate actions written in lua.
* Campaigns:
* Descent into Darkness
* Added new Giant Rat base frame and animations.
* Legend of Wesmere:
* Fixed bug #15631: Scenario 3: arrival of Kalenz failed
* Fixed bug #15679: Scenario 17: leader of side 2 is missing
* Fixed bug #15680: Scenario 18: wrong recruitment options
* Under the Burning Suns
* Scenario 2: speed up AI turn.
* Graphics:
* Added new Cave Spider and Cuttle Fish graphics
* Language and i18n:
* Added new translations: Serbian Ijekavian, Serbian Ijekavian Latin
* Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak
* Multiplayer:
* Updated maps: Cynsaun Battlefield
* Music and sound effects:
* Fixed bug #15668: The lobby will play a random music playlist, configured
by [lobby_music], instead of looping the main menu song
* Fixed bug #15669: The titlescreen will play a random music playlist,
configured by [titlescreen_music], instead of looping the main menu song
First song played will still always be the main_menu theme.
* User interface:
* Worked around bug #15561: Resizing the lobby made the items in the game
listbox too small
* Miscellaneous and bug fixes:
* Added the first draft of the gui2 design documentation
* Defaulted log level to error again
* Fixed bug #13882: Map which is invalid aborts map selection
* Fixed bug #14114: Checksum operations fail against certain scenario events
* Fixed bug #15545: Recall list gone after loading savegame created in
linger mode
* Fixed bug #15598: Can’t move units after reloading game
* Fixed bug #15601: Replay crashes when replay log messages are enabled
* Fixed bug #15656: OOS errors in LoW from differing starting gold
* Fixed a segfault due to missing seed-attribute of an attack in a replay
* Worked around bug #13333: Limit the maximum length of the mp command
dialog as workaround for bug (This workaround is only implemented for
Windows and Mac)
* Worked around a rare assertion failure when resizing the lobby

Présentatin complète sur cette page du site officiel.

***

Kharkov: Disaster on the donets

Update v.120

The update includes three new free scenarios (Operation Konrad, Operation Husky, and Kirovograd), several major rule changes, UI and controls improvements like an “Entrench All” button, and some bug fixes.

Pas de changelog. En téléchargement depuis la fiche du jeu chez Matrix.

***

Early American Battles : Campaigns 1776

Changes for Campaign 1776 1.09
- Scenario updates.

Map pack. Différents liens depuis cette page chez HPS Simulations.

***

Freeciv.net

Changes:

Several important bugs were fixed. HTML5 canvas rendering performance was improved. Stability of the HTTP proxy was improved, and many minor improvements were made to the game.

Pas de téléchargement requis (application Facebook). Plus d’infos sur le site officiel.

Changes: Several important bugs were fixed. HTML5 canvas rendering performance was improved. Stability of the HTTP proxy was improved, and many minor improvements were made to the game.

Retour à La Une de Logo Paperblog

A propos de l’auteur


Cyberstratege 158 partages Voir son profil
Voir son blog

l'auteur n'a pas encore renseigné son compte l'auteur n'a pas encore renseigné son compte