Paradox a annoncé il y a quelques semaines la suite de Sword of the Stars. Toujours développé par les canadiens de Kerberos Productions, Sword of the Stars 2 devrait renouveler le genre du Space opera 4X en plus de continuer d’explorer l’histoire présentée dans le premier volet.
Voici un récent interview de Martin Cirulis qui résume ici les principales caractéristiques du jeu. Au passage la vidéo permet de découvrir quelques gros plans sur divers artworks, dont certains se trouvent sur la page officielle chez Paradox.
Le site officiel de la série étant toujours d’une vacuité n’ayant d’égale que les profondeur de l’espace intersidéral, pour en découvrir un peu plus sur Sword of the Stars 2, voyez la présentation faite lors de la convention Paradox en janvier dernier. Le responsable de Kerberos y explique un peu plus longuement le contenu du jeu, et on peut apercevoir différents croquis et esquisses supplémentaires.
De plus, voyez aussi l’entretien réalisé par Gamereactor avec Arinn Dembo, lead writer chez Kerberos, interview qui vous permettra de comprendre un peu mieux l’évolution du jeu et de son univers.
Sortie prévue courant 2011.
***
Sword of the Stars 2 – Interview Martin Cirulis
envoyé par Cyberstratege.
***
***
***
Communiqué
New York, Jan 27, 2010 – At the Paradox Interactive Convention last week, Kerberos revealed that their next project is the much awaited sequel to the critically hailed Sword of the Stars 4X franchise. Today, Paradox Interactive summarizes some of the details revealed.
In Sword of the Stars 2, gamers will be reaquianted with the original six races from Swords of the Stars I and its expansions as well as reveal the dark secret of the original series, the Suul’ka – an ancient race that is responsible for tampering with the Liir, Zuul, and other races in the SotS universe!
Not limited to another entire new race and their unique drive technology, SotS2 will be a major step forward in the SotS approach to 4X gameplay, taking the easy-to-learn-hard-to-master philosophy set out in SotS1 and following that path to a new standard in space strategy games.
”We’ve always felt there are many parallells between Paradox Interactive and Kerberos. We share a passion for game development, a dedication to a strong community and have earned a great deal of recognizition and creditibility in the strategy gaming community for our work. Sword of the Stars 2 is in its early conception but is already showing potential of becoming Kerberos great masterpiece and we are very excited to play a part in bringing it to gamers worldwide, said Fredrik Wester, CEO Paradox Interactive.
“Sword of the Stars 2 represents not only an evolution of the SotS gameplay and story, but also a union between a developer and a publisher who understand gameplay and strategy above all else. To us, Paradox is more than just another publisher, they are fellow gamers who love strategy and action as much as we do. When it comes to the game itself, Sword of the Stars 2 will be far more than just a sequel where the graphics have been tuned up and a new unit or two thrown in. Instead players can look forward to a whole new game that is based on the central SotS experience, but willing and able to grow beyond it to offer even more in terms of strategy, tactics and gameplay.” Martin Cirulis, CEO Kerberos Productions.
Sword of the Stars 2 is in early production and is scheduled for release in 2011.