Deuxième mise à jour pour Supreme Commander 2

Publié le 12 mars 2010 par Cyberstratege

Une seconde mise à jour est disponible sur Steam pour Supreme commander 2. Ce patch corrige un bug introduit par le précédent et annonce l’arrivée prochaine des classement pour vos parties ainsi que d’un service de matchmaking afin de trouver plus facilement des adversaires à votre hauteur. Voyez le changelog ci-après pour le détail de ces deux patchs.

Par ailleurs, voici une intéressante vidéo expliquant comment Gas Powered Games a amélioré le pathfinding par rapport au premier opus, grâce à un système nommé flowfield développé par un laboratoire de l’université de Washington. Le pathfinding étant un problème récurrent dans les STR, voilà qui devrait probablement améliorer les choses, au moins en ce qui concerne Supreme Commander pour commencer.

Supreme Commander 2 étant sorti depuis peu, vous le trouverez aussi en téléchargement dans notre boutique, au prix réduit de 44,99 € au lieu de 49,99.

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Supreme Commander 2 – pathfinding
envoyé par Cyberstratege.

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Bug Fixes and Improvements

* Ghost lobbies: Fixes issue when player cancels join game in multi-player lobby causing an un-joinable ghost game to persist
* Saved games no longer reference Steam nickname: Prevents issue where players who changed their nicknames after saves were no longer able to see their saved games. Does not inoculate existing saves made prior to this fix
* Replay crash: Fix for low-repro issue of replays crashing when loading in twice

Coming Soon

* Ranked games and custom skill match-up games coming soon

Bug Fixes and Improvements

* Improved path-finding and performance for larger games
* Navigation fixes for Cybran Protobrain and UEF experimental Transport
* Range rings for Illuminate Space Temple
* Rare Desync fix
* Improved Eyefinity support
* Victory message for Players in MP game
* Game type indicator on in-game scoreboard
* Dead player indication on in-game scoreboard
* Passworded games for your friends will now show up in the friends tab (see related known issues below)
* Setting Exclusions in skirmish lobby will no longer reset player choices (color, team etc)
* New Multiplayer Leaderboards
* Also added message to players when they leave the chat on Summary screen and on Skirmish
* Added [TEAM] tag to the messages that are sent to team only
* Highlight on top scores in summary screen
* MP UI polish – Multiple fixes and polish throughout the MP menus

Balance and Tuning

* Proto Brain vision radius increased to 32. Was 10
* Soul Ripper, Darkenoid, Mega-Fortress and Star King Extreme crash damage set to 5000
* AC-1000 crash damage increased to 1500
* Fixed Cybran Gunship strategic icon
* Space Temple now shows its max range
* Proto Brain and Star King Extreme navigation radius fixed
* UEF Gunship RP cost increased to 5. Was 3
* AC-1000 RP cost decreased to 5. Was 6
* Wilfindja movement speed increased to 3.6. Was 3
* Gantry cost reduced to 400m/1300e. Was 450. Build Time reduced to 120. Was 150
* Decreased UEF Transport AA by 50%
* Fixed Illuminate Land Radar boost description
* Reduced Research Station mass cost to 375
* Megalith Energy cost reduced to 2300. Was 2650
* Cybranasaurus Energy cost reduced to 4900. Was 5250
* Urchinow Energy cost reduced to 2100. Was 2550
* Fatboy Energy cost reduced to 2350. Was 2690

Known issues

* Joining passworded games via the « Friends » list still not functioning to spec. Joining via standard game list fully functional
* Default games list is currently limited to games hosted in your current Global Steam region. We will be adding a « Show All Regions » button in the next patch. There is currently no limitation on inviting Friends from any region via Steam, however

Coming Soon

* Ranked 1v1 matches. Currently targeting the end of March. We’ll have more info soon