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Sins of a Solar Empire : screenshots, interview, patchs et vidéo

Publié le 07 février 2010 par Cyberstratege

Sins of a Solar Empire Trinity

Afin de préparer le terrain pour le prochain add-on Diplomacy, Stardock a mis en ligne il y a peu les patchs 1.19 et 1.05 pour Sins of a Solar Empire et son extension Entrenchment. Par ailleurs, Vous trouverez aussi sur le forum officiel une nouvelle présentation du jeu signée par Brad Wardell, article décrivant le déroulement d’une partie et accompagné par de nombreuses images, dont voici une sélection, ainsi que par une courte vidéo montrant un exemple de bataille et quelques jolis gros plans.

Vous trouverez aussi sur Big Download un interview revenant sur les principales caractéristiques du mini add-on Diplomacy, extension dont la sortie est prévue d’ici peu et qui donnera lieu aussi à la création d’un pack nommé Trinity.

What are some of the major changes and additions that will be put into the diplomatic part of the game as part of the expansion?

There’s a ton of new things in Diplomacy that allow the player to employ Machiavellian strategies. For instance, now players can tell computer players go on missions for them. They can even get the pirates to make special raids against enemies without the victim ever knowing who is pulling the strings. There are also a bunch of new treaties and pacts that can greatly enhance the player’s economy through new types of trade and knowledge sharing. So players who do become allied can put in effort to become greater than the sum of their parts.

And finally, there is now a diplomatic victory condition. Based on the relations with other players, the player can score diplomatic points which slowly tick up towards a victory threshold. Obviously, if your opponent is on his way to a diplomatic victory, you’ll need to act on it. But it provides another path for players to achieve domination.

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Changelog

WARNING : These updates will invalidate existing save games!

Gameplay / Balance:

* All Factions -
o Beam weapon damage is no longer over-applied in cases when the damage duration is equal to or greater than the update period of the damage system. (aka – fix for the Illuminator mystery damage bug)
o Fixed AI not autocasting ultimates.
o Fixed where the AI wouldn’t start building anything until awhile after the game started.
o Improved the AI’s building in general.
o Fixed bug where AI would incorrectly send an incomplete attack force.
o Improved the AI’s ship building selections.
o Reduced the AI’s building of siege frigates.
o *Entrenchment Only* Improved the AI’s building of minelayers.
* TEC -
o Arcova scout frigate DPS reduced by 15%.
o Sova’s Rapid Manufacturing ship and structure build rate bonus reduced from 300% to 250%.
o Embargo can no longer cause a player to lose less money if their planet being affected by Embargo has negative income.
o Fixed bad triangle on TEC Kol Battleship mesh.
* Advent -
o Seeker Vessel DPS reduced by 20%.
o Improved autocast condition for Antimatter Rechargers.
o Fixed Illuminator damage bug (see above).
* Vasari -
o Jikara Navigator DPS reduced by 15%.
o Ravastra Skirmisher DPS increased from 10.5 to 12.
o Skirantra Carrier’s Scramble Bomber ability revised -
+ Now spawns 1/2/3 squads per use instead of just one.
+ Antimatter cost changed from 50/40/30 to 50/50/50.
+ Cooldown changed from 40/30/20 to 35/35/35.
o Fixed Phase Gates from not always behaving correctly.
o Fixed Siege Turrets sometimes not firing at the planet.
o *Entrenchment Only* Phasic Trap level 2 properly fixed.
o *Entrenchment Only* Improved auto-cast condition for Nano Weapon Jammer.
o *Entrenchment Only* Fixed erroneous effect for Jam Weapons.
o *Entrenchment Only* Vasari mines reference their proper explosion effects.

Graphics and Effects:

* Fixed disappearing particle effects / particle effects not appearing at all.
* Infinite lifetime particle effects now die off if you aren’t looking at them and resurrect when you are.
* Lots of finite time effects have had their lifetimes decreased to something reasonable.
* All travel particle effects are now infinite as intended.
* All muzzle and hit effects are now finite and have reasonable lifetimes as intended.
* Various particle effects that were incorrectly infinite are now finite and vice versa.
* Deleted some obsolete particle effects.
* Fixed bad triangle on TEC Kol Battleship mesh.
* Fixed bad phase cannon shell textures.
* Fixed flickering phase cannon shell.
* Fixed erroneous effect for Jam Weapons.
* Fixed slowdown caused by text rendering bug.
* *Entrenchment Only* Vasari mines reference their proper explosion effects.

Modding:

* Additional reference sanity checking for abilities and buffs to make it easier to debug new abilities at run-time. Abilities and buffs used by entities will output an error message if they specify a non-existant buff for creation.
* Increased maximum number of meshes allowed (400->800).
* Increased maximum number of textures allowed (1000->2000).
* Warning – Just because the engine can now reference 800 meshes and 2000 textures doesn’t mean there is more memory available. The overall limit is still 2 GB of RAM. Use at your own risk.
* ConvertData is now statically linked to its dll’s so there is no more conflict or erroneous conversions on some machines.

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Sins of a Solar Empire Diplomacy
envoyé par Cyberstratege


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