Paradox récupère Kharkov 1943

Publié le 18 janvier 2010 par Cyberstratege

Bonne nouvelle, Paradox Interactive vient d’annoncer Achtung Panzer : Kharkov 1943, autrement dit la reprise du Kharkov 1943 sorti en Russie par Graviteam à l’automne dernier, et dont l’annonce d’une version anglaise avait été plusieurs fois timidement évoquée cet hiver. Pour l’occasion, Paradox diffuse aussi une bande-annonce qui vous permettra de voir différents aspects du jeu (ouvertement présenté comme un mélange de Close Combat et Combat Mission), du souci du détail pour la modélisation des unités et du champ de bataille, puis bien sûr d’apercevoir quelques brefs exemples de combats. Voilà qui promet de grands moments pour les amateurs de wargames et de 3D. Pour plus de détails sur le jeu, dont de nombreuses captures d’écrans, voyez le site officiel des développeurs. Si besoin, voyez aussi le de ce coté chez l’éditeur.

Sortie prévue dans le courant du premier trimestre, en théorie.

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Main features:

* Great replayability and flexible AI behaviour: “smart” AI analyses tactical movements of player and chooses the best strategy based on opponents’ behaviour rather than follows scripts. It allows to play the same scenarios using different tactics as though playing with human player.
* Painstaking landscape reconstruction of Kharkov region in scope and size
* Thorough recreation of weapons, artillery and vehicles: all battle characteristics including missile trajectories or number of crew were modelled according to military archive materials and WW2 chronicles.
* Dynamic change of day & night and weather effects, affecting combat – terrain passableness, visibility on the battlefield, disguise abilities of all forces etc.
* Destructible environment: blast and destroy almost everything, from ground terrain to houses and enemy defences. All traces of previous battles (shell-holes, broken vehicles, corpses, etc.) are left on the battlefield till the end of the scenario.
* Real ballistics: bullets and projectiles follow authentic trajectories. Proper shot longitude, number of frags and their range are calculated.
* Real vehicle damage system: engine, suspension, weapons, aiming appliances can all be damaged separately, affecting the combat abilities of the vehicle.
* Real soldiers’ behaviour: every soldier has some basic parameters such as experience level, fatigue and moral, affecting his behaviour and effectiveness. – Military Encyclopaedia with 3D model viewer and detailed data on all units, describing their historical and in-game characteristics.

Additional Features

* 6 scenarios taking place in 1943 during Kharkov Defence Operation
* 2 playable opposing forces: USSR army and Wehrmacht.
* Up to 250 soldiers and officers and up to 40 vehicles in each tactical battle.
* Detailed global map: 36 square kilometres in size.
* 87 unit types: infantry, artillery, support vehicles, battle-tanks and aviation.
* More than 40 carefully reconstructed weapons and vehicles of WW2 armies
* 2 control modes: turn-based strategic mode and real-time tactic mode

Minimum system requirements
Operating system: Windows ?? SP2 / Vista
Processor: AMD Athlon x2 4200+
Intel Pentium D 3GHz
Memory: 1 Gb
Hard disk space: 2.6 Gb
Video: ATI Radeon x1600 256 Mb
nVidia GeForce 7600 256 Mb
Sound: DirectX 8-compatible
DirectX®: 9.0c

Recommended system requirements
Operating system: Windows ?? SP2 / Vista
Processor: AMD Athlon x2 6000+
Intel Core 2 Duo 3GHz
Memory: 2 Gb
Hard disk space: 2.6 Gb
Video: ATI Radeon x4850 512 Mb
nVidia GeForce 8800 512 Mb
Sound: DirectX 8-compatible
DirectX®: 9.0c