Commander Europe at War : patch 1.02 pour l’add-on Grand Strategy

Publié le 10 janvier 2010 par Cyberstratege

Slitherine annonce une mise à jour pour l’extension gratuite Grand Strategy sortie le mois dernier. Ce patch corrige quelques bugs et problémes de compatibilité, en plus d’ajuster divers points de régles. Voyez le changelog ci-après pour plus de précisions. Vous trouverez un lien pour télécharger le fichier par ici dans le forum officiel.

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Fixes & Changes in v1.02

* Changed the expected entry date for Poland, who is pro Allied, to 9-1-1939. If not attacked by Germany, Poland will activate at the end of the Allied turn no later than 9-29-1939. If Poland activates then the Polish units do not suffer the 10% efficiency loss. If Germany; however, declares war on Poland then all Polish units suffer an immediate efficiency loss of 10%.
* Fixed a messaging bug where the owning player wasn’t being notified when a minor ally activated on their own. The axis player was not seeing any messages when Italy, Romania, Bulgaria, Hungary or Finland joined the war. Similarly, the allied player wasn’t any messages when the USA and Free France activated. This is now fixed.
* Fixed a code bug that caused the game for some players to hang on startup when scenarios are loaded. For those players that experienced this bug this is a critical bug and prevented them from playing the expansion.
* There was a bug where the ownership of a airfield wasn’t changing when its adjoining fortress was captured. This is now fixed. Ownership of the airfield now changes at the end of the first turn that the airfield is not occupied. If the airfield is occupied at the time of its fortress capture then ownership is maintained by the side that lost the fortress until their air unit leaves the airfield. The air unit can be attacked by both the adjacent ground unit and one enemy air unit until it leaves.
* Made the expansion compatible with CEaW 1.12.1. Now, the Grand Strategy expansion should work with either CEaW 1.12 or 1.12.1. Also, Grand Strategy games can between played between players where one has applied the expansion over 1.12 and the other over1.12.1 even though those same two players would not be able to play a standard game.
* GS version changed to 1.01 from 1.00. This changed was made in all 8 language file.
* Made a number updates and edits to the user manual.
* Fixed a bug that existed in the vanilla game that prevented the placement of a German unit inside of Vichy France at the fall of France if that unit was in a hex controlled by Italy.
* Syria bug. Syria not surrendering when Damascus falls is indeed a bug. The reason for the bug is that the primary capital of Syria belongs to France in the 1939 and 1940 scenarios. That means it’s not set properly when loading the game. When Syria is created then the primary capital is not set. So it’s without a capital even though it has one on the map. The surrender code checks for a primary capital. This bug has been fixed by defining Damascus as a primary capital for Syria when France surrenders.
* Initial weather was not random in the 1940 and 1941 scenarios (not starting in all fair weather). We noticed that I got the same weather every time the 1940 and 1941 scenarios were started. You always get fair central weather in February in the 1940 scenario and mud weather in February in the 1941 scenario. This bug has been fixed so you now get random weather based on the appropriate probabilities (i.e., chances) for February.
* Canadian weather. Changed the code so Canada (including UK controlled part of Canada) plus Greenland and Iceland are now part of the north weather zone.
* Convoy bug regarding Halifax. Rewrote the convoy code so New York port will be set as a destination if Halifax becomes Axis controlled.
* Convoys when UK surrenders. Changed the code so the convoys will become US and go to New York when UK surrenders (Ottawa falls).
* US DoW upon Germany when an Axis unit controls a hex in Canada (including UK controlled part of Canada). Added this code as well because we felt it’s an omission to not think about what would happen if Germany landed in Canada. Now USA will automatically join the Allies by DoW’ing Germany if the Axis are so bold to land units in Canada.
* Fredericton garrison. Added the Fredericton garrison to all scenarios. The reason was that Canada is neutral until some time in 1941 and that means the Germans can DoW Canada and land directly into Fredericton and get supply without the Allied player being able to stop it. The allies can’t move units to Fredericton after England falls because the territory is neutral. So by adding a garrison here it means the Germans must fight for a supply source.
* Changed 2 hexes in Portugal that were incorrectly flagged as Spanish owned.
* Added the game turn to the mini-map and changed it so each major power has the same color as their NATO symbol except for Germany, which is still blue because the grey/green color is too similar to the background. Made a common color for all axis minors and another common color for the allied minors.