Magazine High tech

Solium Infernum : patch 1.04a

Publié le 14 décembre 2009 par Cyberstratege

Solium Infernum

Dans la foulée du patch 1.04, et suite à un oubli de dernière minute, Cryptic Comet a sorti une nouvelle mise à jour pour Solium Infernum. Au programme, élimination de quelques bugs, optimisation de l’interface et de l’intelligence artificielle. L’erreur entre le patch 1.04 et le 1.04a ne concerne que l’I.A., pas de souci donc pour les PBEM a priori. Voyez le changelog ci-après pour une liste complète des modifications ainsi que pour des liens permettant de télécharger le fichier.

Pour plus de détail sur cet excellent jeu de stratégie, voyez notre test.

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It is compatible with all old save games. I strongly recommend that all hosts for PBEM games upgrade as it has some important fixes for orders resolution. All players should upgrade as well and the order in which you do it is not important as 1.03 and 1.04 are compatible.

You can grab it here: Solium Infernum Update 1.04a Self Extracting EXE

A simple .zip file is here: Solium Infernum Update 1.04a ZIP

Change Log

Fixed bug where fizzure was not clearing the ownership of the Canton (hex)

Fixed bug where Goal_SatisfyLust was not behaving correctly and failing to drive demands towards viable opponents to set up possible capture of PoP

Fixed bug where AI players could repeat attempts to accomplish objectives that had already been accomplished because they were not being removed from the strategic goal pool

Fixed bug where personal guard could be bribed by a Pilfer, Coerce & Bribe ritual

Fixed bug where Infernal Juggernaut ritual could increase legion movement points above 5 which is the max movement for a legion.

Fixed bug where Orb of Oblivion removal of Pandemonium while it was occupied by a Usurper would cause script error

Fixed bug in Bone Breaker combat move for detection of opponent’s previous combat phase shield value

Fixed bug in Dark Augury for revealing perks where VOID value indicating no perk in list could be treated as a perk

Fixed bug where Combat Deception/Sowing Confusion ritual against Lies and Rumors decoy would create script error.

Fixed bug where *Random* avatar was displayed as choice for human player selection

Fixed decision making process for choosing hex for deployment of reconstituted personal guard.

Fixed bug where player could challenge the Champion of Pandemonium while he was excommunicated

Fixed bug where Vendetta Win Secret Objective was not updating correctly

Fixed bug with Dark Augury ritual where check to ensure unknown information was gained first, interfered with access to seeing items in opponent’s vaults that were already visible.

UI Improvements

Added cancel orders option to legion pop up menu

Removed “Ding Dong” sound prompt from some of the ritual info pop ups to decrease annoyance coefficient

Added Confirmation Dialogue Box to switching human players to AI from the host control panel

AI Improvements

Improved AI Goal_CapturePoP to coordinate multiple legions based more on success rate and less on shortest range to cut down on failed attempts and setbacks.

Improved Antagonism algorithm so that AI is more likely to stick with demands against antagonist during early/mid game. Algorithm still cedes to focusing on prestige leader in late mid\late game or case of runaway leader

Improved heuristic for accumulating needed resources for bidding on relics that will accelerate player position i.e. +1 Order Slots, +1 Critical Attribute

Rebalanced (reduced) goal pool values for secondary and tertiary goals that are supportive in nature

Fixed critical bug in AI target selection for capturing opponent Places of Power. Algorithm was selecting worse ranked PoP rather than best.

Fixed critical bug in AI algorithm for destroying enemy legions in Vendetta and during Excommunication. AI’s could pop capture hexes sub goals onto stack even when odds of combat were good and ended up getting sidetracked.


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