NecroVision patché

Publié le 30 juin 2009 par Yannou788
1C Publishing a annoncé qu'il a mit en place un nouveau patch pour NecroVision.
NecroVision sera nettoyer de ses bugs grâce à un patch de 18 MO délivré par 1C Publishing. Ce patch améliore la IA dans le jeu et bien autre nouveautés font leur apparitions.
v1.2 Patch Fixes:
* dedicated server applications added (NVServerGui.exe is the version with graphical interface and NVServer.exe is the command line version)
* additional physics, memory and rendering optimization
* secret areas counter added (on the objective screen in game and in Challenge Room menu)
* info about possibility to skip cutscene displayed in game where appropriate
* combo special effects better balanced
* minor enemies AI fixes
* automatic save game added between the 2 stages of battle with first Big Boss
* minor text bugs fixed
v1.1 Patch Fixes:
* rendering performance improved, especially for higher settings of dynamic shadows and ambient occlusion
* level loading times shortened as well as quick-save loading times
* playing online between users having different language editions is possible (Russian edition was incompatible with other versions)
* "Man of Courage" (Normal) difficulty level more balanced (easier)
* gas mask now works properly in Necromancer's Return mode and in Stronghold level
* possibility of crash after saving in paticular area in Trench Warfare level fixed
* minor menu options placement corrections
* problem with possible shotgun jamming while using 'Pure fatality' combo fixed
* bug, preventing player from placing Geballte ladung by the door in The Hill level, after loading the game, fixed
* possibility of crash after skipping the cutscene with the dragon on The Hill level in Necromancer's Return mode fixed
* minor formatting bugs and inconsistencies in the dialogues, grammar mistakes and single overlapings inside menus and cutscenes corrected
* added support for no-driver 16:9 format screens (thanks Sebastien "ztorm" Essel for help)